


Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Despite this, Resident Evil Zero would still be developed, and later transfered development over to the Gamecube.Your IP address has been temporarily blocked due to a large number of HTTP requests. According to the producer behind Resident Evil 3: Nemesis, the reason that the sequel did not arrive on Nintendo 64 like Resident Evil 2 was due to the low sales. The port, however, sold under expectations. The port was very well recieved, with IGN giving it a 9.1/10 score, calling it "Amazing", saying: " One of the spookiest Playstation games makes it to Nintendo 64 as an amazing technical Feat". This proved to be a technical feat, which impressed not only Capcom, but Nintendo as well. This was done using a special compression tool, and all sounds and CG movies were compressed to the lowest possible quality acceptable. Development of the port was said to be a "Challenge", as the team had to compress over 1GB worth of content to fit on a single 64MB cart. It also featured exclusive "EX FILES" that lead into Resident Evil Zero, which was intended to launch the following year on Nintendo 64, but was later released in 2003 on the GameCube instead.ĭevelopment of the port was handled by Rockstar Games San Diego (Then known as Angel Studios), under a deal with Capcom. This port is vastly different from the other versions, allowing for smoother graphics using an expansion pak, Item Randomizer so that replay value can be increased, Violence Controller so that certain blood effects could be turned off, and more.
GAMECUBE RESIDENT EVIL 3 PS2
These titles included this port of Resident Evil 2, an exclusive prequel for Nintendo 64 (later cancelled and moved to GameCube), an exclusive remake of the original game for Dolphin and an exclusive sequel for dolphin (later released as RE4, and eventually its exclusivity was ended and ported to PS2 and PC). Interestingly, this port is the only one to feature exclusive features, despite the N64's cartridges being significantly smaller in storage capacity than the optical discs used for other versions.Īnnounced on January 7th, 1999 by Resident Evil 2 co p-producer Yoshiki Okamoto, the N64 version was announced to have been part of a 4 title exclusivity deal with Capcom and Nintendo, which would span the Nintendo 64 and Nintendo Dolphin (later released as GameCube). Bonus files intended to reference the canceled Nintendo 64 version of Resident Evil Zero.Blood Color option to allow different colors (To reduce kids on 64 seeing it).Violence Control meter which could add more blood, less blood, or no blood.Item Randomizer which can randomize locations of Zombies, Notes, Keys and Items.Higher Resolution graphics (Ram Expansion Pak required).Exclusive features for the 64 version include:
